2018/2019 Olympic Developmental Programming (2007-2008) Registration is Open!

The Wisconsin ODP Developmental programming can span a player’s first two years in ODP. These are pool trainings and as such, there are no cuts within the Developmental age group.

Trainings are primarily geared toward improving a player’s skill set and are in addition to club soccer. 18 total sessions, 90 minutes each, will be offered: six Fall, six Winter, six Spring. Fall and Spring trainings are outdoors on Monday evenings; Winter trainings are indoors on Sundays. Trainings are held within WYSA districts: Milwaukee, Madison, East Central, and potentially outlying districts.

Any district may host Developmental training sessions but a district must have a minimum of 20 participants to host. You will choose your desired location when completing your registration. Each 6-week session is $135; however, if you register for all three sessions, the program cost is $360. Please visit the ODP Calendar for dates and location information.

2019 Olympic Development Program Training Schedule

2019 Winter Development Training Schedule (2007-2008)

ODP Devo Tournament | Sunday, March 3 | Uihlein Soccer Park


Soccer Heaven Sports Center
N218 Stoney Brook Road
Appleton, WI 54915
January 6, 13, 20, 27
February 3, 10

La Crosse

La Crosse Central HS (Hacket Gym)
807 East Avenue South
La Crosse, WI 54601
January 13, 20, 27
February 3, 10, 17


Madison La Follette High School
702 Pflaum Road
Madison, WI 53716
January 6, 13, 20, 27
February 3, 10


Uihlein Soccer Park
7101 Good Hope Road
Milwaukee, WI 53223
Boys | 9:00am-10:30am**
Girls | 10:30am-12:00pm
January 6, 13, 20, 27
February 3, 17


R.E.A.L. Fieldhouse
10116 Stellar Avenue
Sturtevant, WI 53177
January 6, 13, 20, 27
February 3, 10

Stevens Point

UW Stevens Point
2050 Fourth Ave
Stevens Point, WI 54481
January 6, 13, 27
February 3, 10, 24

**This session has reached capacity

A Quick Guide to Soccer Player’s Nutrition

Nutritional Action Planning

Identifying Foods, Groups and Their Influence

To have enough energy and muscle to perform sports, an athlete needs to consume enough energy and muscle foods. By eating enough calories from a variety of foods, you will satisfy your need for carbohydrates, proteins, fat and vitamins and minerals to create that energy. Children must work with their parents in developing a plan like this.

Different carbohydrate foods can affect your energy level in different ways. A note here is that we should beware of the idea that simple carbohydrates (quick energy foods?) are always digested rapidly and cause wide swings in blood sugar and that all complex carbohydrates (slow energy foods?) are digested more slowly and don’t cause blood sugar fluctuations.

A high-carbohydrate diet increases stores of glycogen, the energy for muscles, and improves overall athletic performance. The bulk of the day’s calories (60% to 70%) should come from carbohydrates such as bread, cereal, grains, pasta, vegetables, and fruit. This is important because if you exercise for longer than an hour, you can begin to deplete your muscles of glycogen. After a game, depleted muscle glycogen stores must be replenished, especially if the player will be exercising again within the next 8-12 hours.

Balance of Nutrients

Carefully planned nutrition must provide an energy balance and a nutrient balance.

Fats – one source of energy and important in relation to fat soluble vitamins
Vitamins – play important roles in many chemical processes in the body
Proteins – essential to growth and repair of muscle and other body tissues
Carbohydrates – our main source of energy
Minerals – inorganic elements occurring in the body and which are critical to its normal functions
Roughage – the fibrous indigestible portion of our diet essential to health of the digestive system
Water – essential to normal body function if only because 60% of the human body is water

About Fluids

Fluid intake is critically important.

If a player consumes too much water in a short period of time his body will lose an excessive amount of electrolytes (ie sodium and potassium) in urine. This change in normal levels of electrolytes and fluids in your body immediately before an event puts you at a greater risk for complications. Dehydration and electrolyte are common problems in tournaments of this nature, especially in hot and humid environments because dehydration will more often than not lead to decreased performance.

During a game, players sweat out from two to five litres of fluid per game. Even the lower figure could raise heart rate and body temperature during a match and can reduce running performance. The sports-drink-intake plan described above combined with sips of sports drink during injury time-outs can help to reduce the impact of dehydration.

Although water and carbohydrates must be taken together, players don’t need to worry about replacing electrolytes during play. Sweat is a dilute fluid with low concentrations of electrolytes, and most players can obtain enough electrolytes, including salt, from their normal diets. However, the presence of salt in a sports drink can enhance the absorption of water and glucose. Most commercial drinks have about the right concentration of sodium but if you’re making your own beverage, be sure to mix about one-third tea spoon of salt and five to six tablespoons of sugar with each quart of water.

After matches, players should ingest enough carbohydrate sports drinks to replace all the fluid they’ve lost during competition. After strenuous workouts, water should also be replaced and athletes need to eat at least 500 calories of carbohydrate during the two hours following practice in order to maximize their rates of glycogen storage.

Sample Nutritional Action Plan (NAP)

The meals are broken down into whatever shift eating habits the athlete finds suits his individual needs best (ie. 3 meals per day or as many as 6 smaller meals daily)

Pre-Competitive (2 Days Prior To Competition)

There is a NAP in place
8 – 10 glasses of water daily (based on measured pre and post workout hydration weight measurements)
As one of the building blocks for energy, food intake should consist of around 70% carbohydrates including breads, pastas, cereals, baked potatoes, rice, beans, bananas and pastries
Low fat meals
Low fat cheese
Ensure foods are solid in iron content
Cereals with low fat milk
Peanut butter sandwiches
Pasta meals with tomatoe sauces
As one of the building blocks of muscle, meals should include chicken, turkey, lean meats and beef, fish and egg whites

Competition Day

There is a NAP in place
Hydration is important and the player should consume 100 ? 200 ml of water during the game and approximately 20 ounces of fluids 2-3 hours before game time.
Have a carbohydrate breakfast in the morning. Breakfast could include cereal with low fat milk, lean meats, low fat cheese, bread, bagels and muffins
If the player drinks coffee regularly, then continued consumption could be beneficial prior to the game (be cautious)
One to two hours prior to the game, the pre-game meal could include vegetable juices or fruit juices, fruit or energy bar (with water)

Soccer players should eat and drink like marathon runners.

During a game, the average soccer player runs approximatley 10 kilometres at a fairly modest speed, sprints on average about 1,000 metres, accelerates around 50 different times and changes direction every five seconds. The connection between soccer players and long-distance endurance athletes might seem strange since soccer is a game involving sudden sprints and bursts of energy rather than continuous moderate-intensity running, but the connection doesn’t seem so out of place if you consider what happens during an actual soccer match.

Although soccer players don’t cover a full marathon (42 kilometres) during a game, the alternating fast and slow running which they utilize can easily deplete their leg-muscle glycogen stores much like a marathon runner.

For example, just six seconds of all-out sprinting can trim muscle glycogen by 15 per cent, and only 30 seconds of upscale running can reduce glycogen concentrations by 30 per cent. High performance players spend in excess of two-thirds of a typical match at 85 per cent of maximal heart rate which accelerates glycogen depletion. This, plus the time duration of a 90 minute soccer match is more than enough to empty leg muscles of most of their glycogen. Research suggests that soccer players sometimes deplete 90 per cent of their muscle glycogen during a match, more than enough to heighten fatigue and dramatically reduce running speeds.

How Much Do (Should) Players Eat

Many players are not aware of the importance of dietary carbohydrates. Studies show that large numbers of players eat only 1,200 calories of carbohydrates daily, which is far below the optimal level of 2,400-3,000 carbohydrate calories. As a result, many players begin games with glycogen levels which are sub-par. these same players who start a match with low glycogen usually have little carbohydrates left in their muscles by the time the second half starts.

This leads to “flat” or seemingly uninspired performances during the second half. Glycogen-poor soccer players usually run more slowly – by as much as 50 percent – during the second halves of matches, compared to the first. Compared to competitors with normal glycogen, low-glycogen players spend more time walking and less time sprinting as a game advances in time. In fact, the total distance covered during the second half is often reduced by 25 per cent or more in players who have low glycogen, indicating that overall quality of play deteriorates as glycogen levels head south.

Taking in carbohydrates during games or practices can pay big dividends.

Just sipping a sports drink at random before games and at half-time probably won’t do much good as players must be sure they take in adequate carbohydrates to really make a difference to their muscles. An excellent strategy is to drink about 12-14 ounces of sports drink, which usually provides about 30 grams of carbohydrate, 10-15 minutes before a match begins. It is important to remember is that through experience, trying out drinking strategies on several different occasions during games/practices will help develop comfortable intake plans for players and this will help reduce the risk of carbohydrate depletion.


Soccer players should also eat a small meal containing at least 600 calories of carbohydrates about two hours before a competition.

Players should try to ‘taper’ for a few days before matches, reducing their intensity and quantity of training in order to avoid carbohydrate depletion. During the taper and during all periods of heavy training, players should attempt to ingest 9-10 grams of carbohydrates per kilogram of body weight (16-18 calories per pound of body weight) each day.

Grazing (eating two to four daily high-carbohydrate snacks in addition to three regular meals) can help players carry out this high-carbo plan successfully. However, carbohydrates are not the only nutritional concern for players.

2019 Mike Kabanica Scholarship Now Open to Applicants!

WYSA members graduating high school this spring 2019 are all invited to participate and get a chance to be selected for the 2019 Mike Kabanica Scholarsip program. Participants must submit their completed registration entries until March 15, 2019 in order to qualify. Six scholarships worth $1,000 will be awarded to top 3 female and top 3 male candidates.

Here are the links for the Mike Kabanica Scholarship application.

Application Link

Scholarship Questionnaires

Each year Winsconsin Youth Soccer Association awards 6 scholarships to graduating seniors who displays excellent abilities and commitment in soccer sports throughout their high school years. Each scholarship winner will be awarded $1,000.

In order to apply, soccer players must be WYSA member of this current year and graduating high school senior. Scholarship candidates (3 female and 3 male players) will be selected based on their dedication to soccer sports, their academic excellence and their commitment to serve in the community as well.

Want to Improve Your Soccer Skills? Play Sepak Takraw!

A Brief History of Sepak Takraw

Sepak (“kick” in Malay) and Takraw (“ball” in Thai) was created by the royal family of Malaysia¬† about 500 years ago.

It looks very similar to the Japanese traditional game, “Kemari” where the players form a loose circle and the number of times the ball is kicked before it touches the ground is counted. In 1965, the game was unified into the present volleyball/tennis style with the addition of a net and the adoption of international rules.

Image result for sepak takraw

The Game

It is a team game involving three players per side and the object is to volley the ball over the net into the opponents court using any part of the body except the hands or arms. Each team is allowed three contacts with the ball to get it over the net.

Unlike the similar game concept of volleyball, in Takraw, a player may take more than one contact consecutively. Points are scored by the serving team, and points are gained if the opposing side fails to return the ball over the net, or a winning shot is played whereby the ball lands in the opponents court.

The length of the game varies – there is no time limit. Matches are won by winning 2 out of 3 sets. To win a set, one team must reach 15 points. Nr extra points are played – the set is played straight and the first team to reach 15 points wins the set. The third set, if necessary is played to only 6 points and is referred to as a “tie-breaker”.

The court and the net height and size are identical to those used in badminton and each team has three players. The rules are very similar to those in volleyball, with the following exceptions:

The use of hands is not permitted.

Each player may touch the ball more than once before it is kicked over the net to a maximum of 3 total per side per volley.

There is no rotation in the defense position.

It becomes a score (net in) even if the ball touches the net before falling into the companion court.

To Begin Play

The player who kicks a serve surely puts a leg (shaft foot) in the service circle, and takes a toss from the player who went into the quoter circle (the semicircle of a radius 90 cm done around the contact point of the center line and the sideline), and kicks the ball.

When a game begins by one serve, a ball can be touched by the attack of one time to three times. You can use a head, a back, legs, and anywhere except for the arm from the shoulder to the point of the finger.

Note: A serve hitting the net on the serve is “good”.

The Sepak Takraw Court

All Sepak Takraw courts are standard in size and are about equal in size to badminton court. Takraw may be played indoors or out, although most major tournaments outside of the USA are played indoors.

The playing surface must be flat, horizontal and uniform. The width of the lines bounding the court should be 0.04m measured and drawn inwards from the edge of the court measurements.

Court boarders should be at least 10.0 feet (3.0m) away from all obstacles.

Center Line: The Center line of 1 PI inches should be drawn equally dividing the right and left court.

Quarter Circles: A corner of each center line, a quarter circle shall be drawn from the side line to the center line with a radius of 3.0 feet measured and drawn outwards from the edge of the 3.0 foot radius.

The Service Circle: The service circle of 1 foot radius shall be drawn on the left and right court, the center of which is 8 feet from the back line of the court and 10 feet from the side boundary. The Service Circle is measured and drawn outward from the edge of the center of the 1 foot radius.

Height of the Net: 5 feet, 1 inch at the center.

Height of the Posts: ISTAF regulations call for the posts to be 5’4″. You can use the portable volleyball posts and secure the net to the desired 5″1″ height.

Free Area: An area of 6 feet outside the court boundaries should be free of obstacles.


Block: Blocking is a defensive skill used to counter a spike coming from close to the net. Block is usually made by jumping in the air and raising a leg and/or back to divert the ball back into the opponents court. A block counts as one contact.

Center Line: Divides the length of the playing court into two equal halves.

Dig: The act of fielding hard hit ball successfully, usually a spike or block, to regain control.
i.e. The Dig by Thailand came at crucial point in the game..

Dink: A soft hit ball -usually either a “dink serve” or a “dink spike” Fault: A violation of one of the rules of the game.

Feeder: Person who “sets” the ball to the “spiker”.

First Ball: Term used to describe receiving the serve by the opposing team.

Killer: Same as Spiker. Common in international terminology.

Quarter Circle: Place on court where the serving team’s forwards (left inside and right inside
players) must remain until the ball has been kicked by the server or back player.

Regu: Malaysian word for team. In takraw, a team of 4 players (3 starters plus 1 reserve) is
known as a “Regu” and a squad of 3 “Regu’s is known as a “Team”.

Roll Spike: Spike in which the player jumps with his back to the net, rotates in the air and
kicks the ball over the opposite shoulder from the kicking foot with a flip like motion. Th most dramatic and famous move in the game!

Service Over: When the serving team fails to return the ball over the net or commits a fault
or foul. The opposing team becomes the serving team but a point is not awarded to either
team. USA also uses the same term as volleyball – “Side Out”.

Serving Circle: Circle of 1 foot radius located in both halves of the court. The server is
required to have one foot touching the ground inside the serving circle during a serve.

Set (1): A period of play which is concluded when one team reaches 15 points. Matches
consists of the best of three sets.

Set (2): A high pass by one player to a team-mate or to self to enable a spike.

Service: The act of putting the ball into play by the back player.

Service (Hand) Toss: A hand throw of the ball by one of the forward “inside” players to the
“back” who must kick the ball into play in one try.

Spike: A powerfully hit shot directed into the opponents half of the court by the foot or head.

Sunback Spike: Spike in which the player jumps with his back to the net and kicks the ball
over the same shoulder as the kicking foot. In soccer this is known as a “bicycle kick” or
“bike” for short.

Wisconsin ODP Receives $10,000 Donation from Brett Wiesner Scholarship Fund

Wisconsin ODP (Olympic Development Program) received a generous donation amounting to $10,000 from Brett Wiesner Scholarship fund. The said money was raised at the annual ODP Winter Classics, BVW 14 Golf Outing and Dart Tournament.

The donation will be used to cover the expenses of the selected Wisconsin athletes that will participate in the Inter-Regional events this coming Winter in Florida.

List of Representative Athletes to Midwest Inter-Regional Teams

  1. 2001

    • Boys
      • Samuel Lynch – Madison 56ers SC
      • Ryan Pogodzinski – Croatian Eagles SC
      • William Taylor – Madison 56ers SC
      • Max Walters – Madison 56ers SC
    • Girls
      • Piper Green – SC Waukesha
      • Madison Simpson – RUSH Wisconsin
  2. 2002

    • Boys
      • Peter Kraus – Madison 56ers SC
      • Eliot Popkewitz – Madison 56ers SC
      • Jackson Stencel – RUSH Wisconsin
    • Girls
      • Tyler Wilson – RUSH Wisconsin
  3. 2003

    • Boys
      • Samuel Abreu – Madison 56ers SC
      • Carson Kelly – Bavarian SC
      • Samuel Walton – Bavarian SC
    • Girls
      • Sophia Balistreri – Croatian Eagles SC
      • Molly O’Regan – Croatian Eagles SC
  4. 2004

    • Boys
      • Conor Bruce – Madison 56ers SC
      • Alex Klimm – Madison 56ers SC
      • Ronaldo Lopez – Madison 56ers SC
      • Kevin Ramirez – United Soccer of Allouez
    • Girls
      • Sofia Miranda – SC Waukesha
  5. 2005

    • Boys
      • Esmir Bajraktarevic – SC Waukesha
      • Aiden Frick – SC Waukesha
      • Truman Nolte – Bavarian SC
    • Girls
      • Lindsey Lucht – Marathon County United
      • Camella Luna – Bavarian SC

2018 Fall State Competitions Finals

2018 Fall State Championships

15U Girls Final
October 27 | 9:00am | USP Pat Jones
SC Waukesha vs North Shore United

16U Girls Final
October 27 | 11:15am | USP Pat Jones
SC Waukesha vs AFC Union (RASA)

17U Girls Final
October 27 | 12:30pm | USP Kohler Engines
North Shore United vs Strike FC

18U Girls Final
October 27 | 1:45pm | USP Pat Jones
North Shore United vs United Hurricanes

19U Girls Final
October 27 | 10:00am | USP Kohler Engines
SC Waukesha vs Lakeshore United

2018 Fall Presidents Cup

15U Girls | Final | 12:00 | 10/27
Madison 56ers SC | United Hurricanes

16U Girls | Semi-Final | 9:00 | 10/27
Madison 56ers SC | De Pere Select
Lakeshore United | Wisconsin Rapids Kickers
16U Girls | Final | 2:00 | 10/27

18U Girls | Final | 12:00 | 10/27
Croatian Eagles | North Shore United